﻿using EternalRoad.Client.Level.Level;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;

namespace EternalRoad.Client
{
    public sealed class World
    {
        public BasisLevel basisLevel { get; private set; }
        public World()
        {
            basisLevel = new BasisLevel();
        }

        public void Update()
        {

        }
    }
}
